One of the most crucial decisions a player has to make in Final Fantasy xiv is choice of classes. The moment you opt for a particular class, you automatically choose a starting city. Apart from that, classes also have a great influence on which fights are hard and which become easy.
The game comes with 8 classes to choose from; all with different roles and playing styles. The FF 14 classes are:
Arcanist - Arcanists start in Limsa Lominsa. They play the role of a magician and therefore use armor and cloth to bring out attributes of intelligence and piety. As a magician, the arcanist can damage and heal. He also has access to a summoned companion. From this class, a player can advance to either of two jobs; the summoner or a scholar.
The Archer- Archers are disciples of war and start their adventure in Gridania. Their armory include leather cloth and chains and they also enjoy access to bows which can be used even in motion. They can inflict serious damage to a single target. The main attribute therefore is dexterity and when you go through successfully, you progress to the Bard job.
Conjurer class- Conjurers also start in Gridania and just like Archers are disciples of war. They can use wands, cloth, armory and staffs in discharging their duties. Attributes of mind and intelligence are of critical value here. In FFXIV, this class boasts the strongest healing and recovery powers. They are highly regarded especially in party play and Duty Finder jobs. From this class, players progress to the White Mage job.
Gladiators - Start off in UI'Dah and are disciples of war. They have access to heavy armory including swords and shields and can survive huge amounts of damage. They can also keep companions away from danger with ease. This class values strength and vitality attributes most. Gladiators also easily find jobs on Duty Finder. Successful gladiators rise to the Padalin job.
Lancer class- Lancers start in Gridania too. They are disciples of war and make use of scales, chains and “lancers” or spears. They can inflict serious damage to a single target too. In this class, the most desired attribute is strength. Successful players can advance to the Dragoon job.
The marauder- Marauders start in Limsa Lominsa. They too are disciples of war and can use some of the heaviest axes and armors. This is a primary tank class and can survive intense damage while protecting companions from danger. They have great self healing capabilities too. They will always find jobs on Duty Finder and successful marauders progress to the Warrior job.
Pugilist class- members of this class start in UI'Dah. They are disciples of war but quite light in armory with access to cloth and leather only . Here, strength is a primary attribute. From this class, one can progress to the Monk job.
Thumaturge- this class also starts in UI'Dah. Thumaturges are disciples of Magic mamd make use of light cloth, staffs, scepters and cudgels. It is a Damage Dealer class and they can inflict reasonable damage. They can also stop attackers on their tracks using the Sleep spell. Progress from this class takes you to the Black Mage Job.
All the 8 FF 14 classes are very enjoyable and with progression to various jobs allowed, the adventure is a real excitement. You unlock classes by simply visiting the gild of that class and completing a guild master quest.
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